material Editor/Axis
{
	technique
	{

		pass
		{
			cull_software none
			cull_hardware none

		}
	}
}

material only_enum_mat
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture splatting_sand.png
			}
		}
	}
}

material transparent
{
	technique
	{
		pass
		{
			scene_blend alpha_blend 
			depth_write off
			texture_unit 
			{
				alpha_op_ex modulate src_manual src_texture 0 
				texture alpha.png
			}
		}
	}
}